For the majority of adults, enjoying ways to be entertained is what technology means to them, both through the consumer electronics they choose to use as well as how they use their connected devices.
This TUP lens details the devices, services, and activities users do for fun, reporting on the numbers that actively enjoy home entertainment.
Summary of subjects covered in the Home Entertainment lens tables
Subjects | Examples of TUP Questions Answered |
---|---|
Consumer Electronics | TVs, Set-top boxes, Connected home, IoT, Smartwatches |
Entertainment Activities | Entertainment activities regularly used on connected devices, such as games, music, books, or TV |
Links to Home Entertainment lens tables
This content is for subscribers only. For more information about TUP and its research results for insights professionals with technology companies, please visit MetaFacts or contact us.
Recent findings from the TUP Home Entertainment lens
- The sizzle is fizzling in game-specific devices while gamers find ways to play with whatever they have
- Game console usage sags among each generation; not game over among Gen Z
- A large and growing share of online adults live alone
- TUP 2023 released! (TUP’s 41st year)
- Home entertainment activities among online Americans
- Gaming trends and user profile
- Market potential for Apple Vision Pro and VR/AR/MR headsets
- Brief profile of Americans regularly playing games using connected devices
- Brief profile of American game console users
- Consumer electronics penetration among American generations and employees
For more information about TUP, MetaFacts deliverables
This content is for subscribers only. For more information about TUP and its research results for insights professionals with technology companies, please visit MetaFacts or contact us.