Fun is core to many adult technology users’ experiences, and games are central to some, while being casually played or never played by others.
This TUP lens profiles which users are playing immersive games compared to other games, and whether they are being played on a smartphone, PC, tablet, or game console. TUP also details PCs designed for gaming, both gaming desktops and gaming notebooks.
Summary of subjects covered in the Game Consoles, Gaming PCs, and Game Playing lens tables
Subjects | Examples of TUP Questions Answered |
---|---|
Game Consoles | Brand and sub-brand of game consoles in active use |
Entertainment Activities | Entertainment activities regularly used on connected devices, such as games, music, books, or TV |
Game Console Activities | Activities regularly done on using a game console, such as playing games, or communicating |
Links to Game Consoles, Gaming PCs, and Game Playing lens tables
This content is for subscribers only. For more information about TUP and its research results for insights professionals with technology companies, please visit MetaFacts or contact us.
Recent findings from the TUP Game Consoles, Gaming PCs, and Game Playing lens
- The sizzle is fizzling in game-specific devices while gamers find ways to play with whatever they have
- Growing use of refurbished tech varies by country and age generation
- Younger adults turn to used or refurbished tech
- Game console usage sags among each generation; not game over among Gen Z
- Game playing is widespread, although platform choices vary by generation
- Game consoles continue among the young at heart after an early pandemic surge
- Gameplayers shift platforms, drifting from consoles and PCs
- Half of Gen Z Americans use a game console, unlike elders
- Game consoles are a youngster thing
- VR headsets, seeking acceptance, persist as virtual
- Gamers pass the halfway mark
- TUP 2023 released! (TUP’s 41st year)
- Gaming trends and user profile
- Market potential for Apple Vision Pro and VR/AR/MR headsets
- Brief profile of Americans regularly playing games using connected devices
- Active game-players by platforms
- The only set of connected devices Americans use
- Home gaming notebook/laptop usage & plans by socioeconomic groups
- Home gaming desktop usage & plans by socioeconomic groups
- Brief profile of American game console users
For more information about TUP, please contact MetaFacts.
This content is for subscribers only. For more information about TUP and its research results for insights professionals with technology companies, please visit MetaFacts or contact us.