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Posted on October 9, 2023February 26, 2024 by Dan Ness

Gamers pass the halfway mark

Gamers pass the halfway mark – Over half of the online adults in the US, UK, and highly-educated segments in China regularly play games using their connected devices. While Generation Z leads in game-playing rates, it’s a popular activity across all age groups. Interestingly, there’s no single predominant device for gaming. Smartphones are more prevalent for gaming than consoles among adults in many countries, particularly among Gen X and Boomers. While gaming PCs are gaining traction, their presence is still less than most platforms, barring tablets. Notably, only a minority of Gen X and Boomer players prefer tablets over gaming PCs. This MetaFAQs provides the detailed penetration of game-playing activity, segmented by platform, country, and generation. Report [TUP_doc_2023_1009_game] in TUP Lenses: User Profile; Activities; Game Consoles, Gaming PCs, and Game-Playing

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CategoriesActivities, Game Consoles, Gaming PCs and Game-Playing, MetaFAQs, TUP 2023, User Profile TagsAge, Age generations, Age Groups, Baby Boomers, Boomers, Computers, Connected devices, Devices, Elders, Entertainment, Fun, Game-playing, Games, Gaming desktop, Gaming notebook, Gaming PCs and Game-Playing, Gen X, Gen Z, Generations, Home entertainment, Millennials, PCs, Penetration, Seniors, Tablets

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  • Connected devices
  • Devices
  • Ecosystems
  • Elders
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  • Millennials
  • Mobile phones
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  • PCs
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  • Printers
  • Remote workers
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  • Seniors
  • Smartphone activities
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  • Tablets
  • Technology Ecosystems
  • Telework
  • Trends
  • User Profile
  • Windows
  • Work-related activities
  • Work from home

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