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Posted on October 29, 2023October 26, 2023 by Dan Ness

VR headsets, seeking acceptance, persist as virtual

Who hasn’t misplaced their phone or keys or wondered where their luggage was?

Using technology to help find items has reached a plateau. The percentage of online adults using a wireless item tracker such as Tile or Apple’s AirTag has remained flat between 2021 and 2023. Overall global active usage has subsided from one in six to one in eight online adults. Active penetration rates have dropped among groups such as Gen Z adults in the US, UK, Germany, and China.
This may have seemed like yet another device to help attract users into adopting or staying with technology ecosystems. It’s too early to see if it’s making a difference. The market penetration is too small.

This MetaFAQs reports on the percentage of online adults in the US, UK, Germany, Japan, and China who actively use a wireless item tracker such as from Tile or Apple’s AirTag. Report [TUP_doc_2023_1025_tile] in TUP Lenses: Consumer Electronics; Technology Ecosystems

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CategoriesActivities, Communication, Consumer Electronics, Game Consoles, Gaming PCs and Game-Playing, MetaFAQs, Technology Ecosystems, TUP 2021, TUP 2022, TUP 2023, User Profile, Wearables, Hearables, Listening, and Speaking TagsActivities, Age, Age generations, Apple, Boomers, Communication, Connected devices, Consumer electronics, Devices, Early adopters, Ecosystems, Entertainment, Fun, Game consoles, Game-playing, Games, Gen X, Gen Z, Generations, Headcams, Headsets, Market penetration, Meta, Metaverse, Millennials, Oculus Rift, Penetration, Sony, Technology Ecosystems, VR headsets, Wearable technology, Wearables, Xbox

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