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Posted on January 30, 2024September 25, 2024 by Dan Ness

Game console usage sags among each generation; not game over among Gen Z

Game consoles have been a fixture among a sizable portion of adults for decades, although each earlier generation continues to lose interest. Since 2018, fewer adults in later generations have actively used a game console with each passing year.

This MetaFAQs reports on the multi-year change in the percentage of online adults in the US, Germany, the UK, Japan, and China who actively use a game console, split by age generation. Report [TUP_doc_2024_0130_cont] in TUP Lenses: User Profile; Activities; Game Consoles, Gaming PCs, and Game-Playing; Home Entertainment

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CategoriesActivities, Game Consoles, Gaming PCs and Game-Playing, Home Entertainment, MetaFAQs, TUP 2017, TUP 2018, TUP 2019, TUP 2020, TUP 2021, TUP 2022, TUP 2023, User Profile TagsActivities, Age, Age generations, Age Groups, Baby Boomers, Boomers, Connected devices, Consumer electronics, Dedicated gamers, Devices, Elders, Entertainment, Fun, Game consoles, Game-playing, Games, Gen X, Gen Y, Generations, Microsoft, Millennials, Nintendo, Penetration, Sony, Trends, Use cases, Xbox

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