Users are increasingly discovering how they can extend their experiences well beyond a keyboard and display.
This lens reports on the penetration of wearables that track and report to users, as well as hearables that enable voice assistants and music listening. It also spans a wide range of voice-oriented and listening-centric activities across the range of connected devices they use – PCs, tables, mobile phones, and game consoles.
Summary of subjects covered in the Wearables, Hearables, Listening, and Speaking lens tables
Subjects | Examples of TUP Questions Answered |
---|---|
Consumer Electronics | Smart watches, Bluetooth headsets, VR headsets, smart speakers, and other consumer electronics |
Communication Activities | Communication activities regularly used on connected devices, such as email, phone calls, video calls, or group chats |
Entertainment Activities | Entertainment activities regularly used on connected devices, such as games, music, books, or TV |
Links to Wearables, Hearables, Listening, and Speaking lens tables
This content is for subscribers only. For more information about TUP and its research results for insights professionals with technology companies, please visit MetaFacts or contact us.
Recent findings from the TUP Wearables, Hearables, Listening, and Speaking lens
- Sustained interest in smartwatches, although generations differ
- Gen Z and millennials continue to lead voice assistant adoption
- Gen Z and millennial voices are heard, by assistants
- Smartwatch valleys and peaks
- Headcams – cultural precursor to VR headsets?
- VR headsets, seeking acceptance, persist as virtual
- Peak smartwatch? Time for a strategy shift
- TUP 2023 released! (TUP’s 41st year)
- Headcams – cultural precursor to VR headsets?
- Replacement versus growth markets
For more information about TUP, MetaFacts deliverables
This content is for subscribers only. For more information about TUP and its research results for insights professionals with technology companies, please visit MetaFacts or contact us.