Tablet game playing by household size [MetaFAQs]

Dan Ness, Principal Analyst, MetaFacts, November 24, 2020 Are tablets being used to play games? After all, many tablets are being used for passive activities, where the user is leaning back in a chair (or sprawled on a sofa) instead of sitting at a desk. Is the share or tablet gamers higher or lower among…

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Smartphone activities by watch OS [TUPdate]

Dan Ness, Principal Analyst, MetaFacts, November 19, 2020

The Smartphone-smartwatch connection

Smartwatches offer the promise to extend the user’s experiences. Most are tightly coupled with a smartphone and its ecosystem. We looked into whether smartwatch user’s behaviors are different between iPhones and Android smartphones. Drilling into the MetaFacts TUP/Technology User Profile 2020 results, showed there is not only a gap between OS but also between countries.

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Usage guidelines: This document may be freely shared within and outside your organization in its entirety and unaltered. It may not be used with a generative AI system without separate licensing and express written permission. To share or quote excerpts, please contact MetaFacts.

Top tablet activities by country [MetaFAQs]

Dan Ness, Principal Analyst, MetaFacts, October 17, 2020 How are users using tablets? What are the main activities used on their tablets? Does this vary by country? This MetaFAQs reports on the top 12 activities regularly used on the primary tablet of online adults in the US, the UK, and Germany. About MetaFAQs MetaFAQs are…

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Usage guidelines: This document may be freely shared within and outside your organization in its entirety and unaltered. It may not be used with a generative AI system without separate licensing and express written permission. To share or quote excerpts, please contact MetaFacts.

Game-playing trends – convenience gamers, dedicated gamers, and device-gamers [Highlights]

Overview Playing games is a regular activity for most adults whether using game consoles or gaming PCs, or any of their connected devices – mobile phones, tablets, or PCs. Convenience Gamers – those using only a connected device to play games – have near-equal market penetration to Dedicated Gamers – users of game consoles or…

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Usage guidelines: This document may be freely shared within and outside your organization in its entirety and unaltered. It may not be used with a generative AI system without separate licensing and express written permission. To share or quote excerpts, please contact MetaFacts.