Dan Ness, Principal Analyst, MetaFacts, December 8, 2020 Who uses wireless Bluetooth headsets more – iPhone users or Android smartphone users? This MetaFAQs reports on the relative popularity between the two ecosystems, as well as splitting out whether in-ear or over-the-ear designs are used more than the other. About MetaFAQs MetaFAQs are answers to frequently…
Smart Displays barely visible [MetaFAQs]
Dan Ness, Principal Analyst, MetaFacts, December 7, 2020 Are Smart Displays Making Any Headway? With videoconferencing entering the mainstream, and getting a recent boost during pandemic stay-at-home orders, there was a possibility that Smart Displays would get broad market acceptance. Based on our most recent research results in TUP/Technology User Profile 2020, market penetration is…
PC gaming by household size [MetaFAQs]
Dan Ness, Principal Analyst, MetaFacts, December 6, 2020
Is playing immersive or other games on a PC more likely in a smaller or larger household? How widespread is PC game-playing in the US, Germany, UK, and Japan by household size?
Generation gap amplified by headsets [MetaFAQs]
Dan Ness, Principal Analyst, MetaFacts, December 4, 2020 Are younger adults different than older adults in using wireless Bluetooth headsets? For millennia, humans have experienced a generation gap, both younger and older ones pondering why different-aged others don’t hear what they have to say. Current technology – especially Bluetooth wireless headsets – may make the…
Game console brands by age group [MetaFAQs]
Dan Ness, Principal Analyst, MetaFacts, December 2, 2020 Do different age groups play favorites when it comes to game consoles? Do any brands stand out as being used more often by some age groups than others? This MetaFAQs answers these questions based on results from the 12,516 online adults responding to the MetaFacts TUP/Technology User…
Wireless Bluetooth headsets by country [MetaFAQs]
Dan Ness, Principal Analyst, MetaFacts, December 1, 2020 Wireless Bluetooth headsets have become a handy accessory for roughly one in four online adults in the US, Germany, UK, and Japan. More users are choosing in-ear designs than over-the-year types. This research is based on surveys with 12,516 online adults in the US, Germany, UK, and…
Employees in video calls/conferences by employer size [MetaFAQs]
Dan Ness, Principal Analyst, MetaFacts, November 30, 2020
Meetings! They don’t stop because of video conferencing, video calls, or group chats. This MetaFAQs details the share of employees that regularly connect online using any of their smartphones, PCs, tablets, or even game consoles. The results are split out by employer size to show whether there is a difference between smaller or larger employers.
Mobile phone game playing by household size [MetaFAQs]
Dan Ness, Principal Analyst, MetaFacts, November 29, 2020
Is playing immersive or other games on a smartphone or feature phone more likely in a smaller or larger household? How widespread is mobile phone game-playing in the US, Germany, UK, and Japan by household size?
The mobility of tablets [MetaFAQs]
Dan Ness, Principal Analyst, MetaFacts, November 28, 2020 Tablets are made to be mobile, but are they being used that way? Have tablets made inroads into the workplace or schools? This MetaFAQs reports on the locations that tablets are being used among online adults in three countries and over five years. About MetaFAQs MetaFAQs are…
Work meeting types by employer size [MetaFAQs]
Dan Ness, Principal Analyst, MetaFacts, November 28, 2020
How do employees communicate for work-related matters? Do they make video calls or group video conferences, such as those over Zoom or Webex? Is there a difference for employees of smaller as compared to larger organizations? This MetaFAQs reports on how many online employees communicate for work by type, country, and employer organization size.