Microsoft CoPilot – generative AI as an enterprise Office 365 service for creatives

Microsoft announced an upcoming service for its Microsoft 365 service that integrates the user’s data using generative AI. Called Microsoft CoPilot, the service will first be offered to enterprises. This TUPdate measures the potential market of those most likely to adopt and benefit from the service.

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Brief profile of American game console users

American adults actively using game consoles are not all young males, even while this group dominates. Many are employed full-time or part-time and raising families. Game consoles are just one device they use for fun.

This MetaFAQs profiles active adult users of game consoles by age, gender, life stage, and employment status. It also reports on the penetration of game consoles among users of other devices for play – VR headsets, gaming computers, and everyday computers, smartphones, and tablets.

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What the busiest American home printer users print

The most active American home printer users print over 100 pages each month and comprise one in six online American adults. Most of their printing activities are work-oriented, even though their printer was acquired with personal funds. This MetaFAQs profiles American online adults using a home printer by their printing activities and their printer’s technology, contrasting those who print more than 100 pages per month versus those who print fewer pages.

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How employees working from home are balancing their activities

Employees working from home have unique challenges in getting work done while often using personal and employer-provided devices. While seeking to balance their work and personal lives, they are also finding new ways to use their devices. A substantial share regularly does TikTok-type work – creating videos for work and personal purposes. This MetaFAQs reports on the top 10 activities employees that work from home do with their connected devices: smartphones, computers, and tablets. It also identifies which activities are done more often than the average online adult.

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Declining use of home computers for work

The share of adults using home computers for work activities has declined sharply from a mid-pandemic peak. Current levels are below pre-pandemic levels. Some of the decline is due to many employees returning to their workplaces. Another factor is the long decline in the use of home computers as online adults embrace their smartphones for an increasing set of activities. This MetaFAQs reports on the percent of online adults using a home computer for any work-related activities from 2019 through 2022, both in the US as well as globally – US, Germany, UK, Japan, and China.

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Which activities are primarily done using smartphones, computers, or game consoles?

Smartphones have continued to expand in their use as Americans’ primary connected devices, displacing home and work computers. However, some activities are done primarily with home computers, work computers, and game consoles. Most computer-focused activities are being done by somewhat older Americans, while immersive gaming is done by younger Americans using game consoles.

This TUPdate looks at the primary types of devices used for a wide range of activities: shopping, entertainment, work-related activities, productivity, social networking, cloud storage, communication, and many others. These have been split by age group.

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Work follows employees home, although less so than last year

Home computers – those acquired with personal funds – are used by most employees for work-related activities. Americans and employees in Germany, the UK, Japan, and China peaked in 2021 and subsided in 2022. This MetaFAQs reports on employees using a home computer for work-related activities. It details the work activities with home computers, from communication to collaboration and productivity. As a historical contrast, it includes comparable results from the 1987 TUP/Technology User Profile wave.

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Smartphones achieve usage primacy

Smartphone primacy over personal computers has been reached, as activities from entertainment to productivity are more widely used. Productivity and collaboration activities were the most recent to reach the broadest usage. This MetaFAQs reports on the trend in the primacy of smartphones as compared to computers across eight classes of activities: entertainment, communication, social networking, graphics, entertainment, productivity, information, and cloud. It reports on the primary device type for each class of activity for 2019 through 2022 among adult users in the US and globally: the US, Germany, the UK, Japan, and China.

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