Dan Ness, Principal Analyst, MetaFacts, December 2, 2020 Do different age groups play favorites when it comes to game consoles? Do any brands stand out as being used more often by some age groups than others? This MetaFAQs answers these questions based on results from the 12,516 online adults responding to the MetaFacts TUP/Technology User…
Wireless Bluetooth headsets by country [MetaFAQs]
Dan Ness, Principal Analyst, MetaFacts, December 1, 2020 Wireless Bluetooth headsets have become a handy accessory for roughly one in four online adults in the US, Germany, UK, and Japan. More users are choosing in-ear designs than over-the-year types. This research is based on surveys with 12,516 online adults in the US, Germany, UK, and…
Mobile phone game playing by household size [MetaFAQs]
Dan Ness, Principal Analyst, MetaFacts, November 29, 2020
Is playing immersive or other games on a smartphone or feature phone more likely in a smaller or larger household? How widespread is mobile phone game-playing in the US, Germany, UK, and Japan by household size?
Game console brands by country [MetaFAQs]
Dan Ness, Principal Analyst, MetaFacts, November 27, 2020 Which brand of game console is used by the most online adults in each country? This MetaFAQs answers that question, reporting on the market penetration of Sony, Nintendo, and Microsoft game consoles. About MetaFAQs MetaFAQs are answers to frequently asked questions about technology users. The research results…
Tablet game playing by household size [MetaFAQs]
Dan Ness, Principal Analyst, MetaFacts, November 24, 2020 Are tablets being used to play games? After all, many tablets are being used for passive activities, where the user is leaning back in a chair (or sprawled on a sofa) instead of sitting at a desk. Is the share or tablet gamers higher or lower among…
Smartphone activities by watch OS [TUPdate]
Dan Ness, Principal Analyst, MetaFacts, November 19, 2020
The Smartphone-smartwatch connection
Smartwatches offer the promise to extend the user’s experiences. Most are tightly coupled with a smartphone and its ecosystem. We looked into whether smartwatch user’s behaviors are different between iPhones and Android smartphones. Drilling into the MetaFacts TUP/Technology User Profile 2020 results, showed there is not only a gap between OS but also between countries.
How prevalent are listening activities? [MetaFAQs]
Dan Ness, Principal Analyst, MetaFacts, November 8, 2020 How prevalent or ubiquitous are listening activities? Are all smartphones, PCs, and tablets being used for some type of listening activity – music, TV, movies, phone calls, or video calls? This MetaFAQ reports on the percent of online adults who regularly do some type of listening activity,…
Active tablet use by country and year [MetaFAQs]
Dan Ness, Principal Analyst, MetaFacts, October 31, 2020 The market penetration of actively-used tablets has shifted, following a similar pattern in more than one country. This MetaFAQs reports on the percentage of online adults actively using a tablet in the US, Germany, and UK from 2016 through 2020. About MetaFAQs MetaFAQs are answers to frequently…
Top tablet activities by country [MetaFAQs]
Dan Ness, Principal Analyst, MetaFacts, October 17, 2020 How are users using tablets? What are the main activities used on their tablets? Does this vary by country? This MetaFAQs reports on the top 12 activities regularly used on the primary tablet of online adults in the US, the UK, and Germany. About MetaFAQs MetaFAQs are…
Game-playing trends – convenience gamers, dedicated gamers, and device-gamers [Highlights]
Overview Playing games is a regular activity for most adults whether using game consoles or gaming PCs, or any of their connected devices – mobile phones, tablets, or PCs. Convenience Gamers – those using only a connected device to play games – have near-equal market penetration to Dedicated Gamers – users of game consoles or…