Dan Ness, Principal Analyst, MetaFacts, December 12, 2020 Are mobile devices like smartphones, tablets, and laptops more popular among younger than older users? Is there a favorite combination among Americans – such as being mobile with only a smartphone, or instead using all three mobile devices? This MetaFAQs reports on the combinations of mobile devices…
Synchronous or asynchronous communication – checking age preference [MetaFAQs]
Dan Ness, Principal Analyst, MetaFacts, December 11, 2020 Communication is a vital and regular activity for connected devices. There are many choices – email, phone calls, video calls, video meetings, group chats – and the experience is different for each type. This MetaFAQs looks at asynchronous communication activities – those where the communicators don’t need…
Game console brands by age group [MetaFAQs]
Dan Ness, Principal Analyst, MetaFacts, December 2, 2020 Do different age groups play favorites when it comes to game consoles? Do any brands stand out as being used more often by some age groups than others? This MetaFAQs answers these questions based on results from the 12,516 online adults responding to the MetaFacts TUP/Technology User…
Contact management is a widespread activity for all ages [MetaFAQs]
Dan Ness, Principal Analyst, MetaFacts, November 25, 2020 How many online adults regularly manage the contact information in their connected devices? Is this being actively done by younger or older adults? This MetaFAQs looks into the active use of managing contacts by age group and country. About MetaFAQs MetaFAQs are answers to frequently asked questions…
Notebooks midmost in mobility [TUPdate]
Notebook Penetration – Now in the Middle of Mobility Notebooks have continued their long march into widespread use, fueled by the desire to get things done regardless of location. The years-long drive towards mobility continues. However, users have shown that notebooks are not their only choice to support their mobility fix. Even while notebooks have…
News, sports, and weather-for all ages, not all devices [MetaFAQs]
Dan Ness, Principal Analyst, MetaFacts, November 5, 2020 Some information such as news, sports, and weather are most useful when they’re current and easily available. There are many ways to get this information across smartphones, PCs, or tablets. Some users are more actively intent on tapping into this information, and different age groups prefer different…
American iPhone carriers – a generational divide [MetaFAQs]
Dan Ness, Principal Analyst, MetaFacts, October 13, 2020 Apple iPhones appeal more strongly to some age groups than others, just as certain wireless carriers have attracted more of some age groups than others. This MetaFAQs looks at the age distribution of American Apple iPhone users by their wireless carrier. About MetaFAQs MetaFAQs are answers to…
Why do Nextdoor users say “get off my lawn!”? [MetaFAQs]
Dan Ness, Principal Analyst, MetaFacts, October 7, 2020 Users of the hyper-local social network Nextdoor have developed a reputation distinct from Facebook or Instagram users. This MetaFAQs details the generational age distribution of American adults that sometimes use Nextdoor, only use Nextdoor instead of other major social networks, as well as those who actively use…
Watching the watches – smartwatches and fitness bands [TUPdate]
Dan Ness, Principal Analyst, MetaFacts, December 12, 2019
Smartwatch and fitness band penetration tapers to 2016 levels
The race for the wrist has settled into a larger-than-niche and less-than-majority position. Over the last three years, the share of online Americans using at least one smartwatch has grown from one in six to one in five, only to settle back to the one-in-six level. This is based on the TUP/Technology User Profile 2019 survey of 8,060 online adults in the US, and from the prior three annual waves.
Game-playing trends – convenience gamers, dedicated gamers, and device-gamers [Highlights]
Overview Playing games is a regular activity for most adults whether using game consoles or gaming PCs, or any of their connected devices – mobile phones, tablets, or PCs. Convenience Gamers – those using only a connected device to play games – have near-equal market penetration to Dedicated Gamers – users of game consoles or…