VR headset adoption

VR headsets are slowly and unsteadily working their way onto the heads of online adults. This TUPdate shows how penetration has expanded (and contracted) since 2018. By reviewing the activities that VR headset users do with their other connected devices – smartphones, PCs, tablets, or game consoles – this TUPdate profiles just who these VR headset early adopters are. Their creative, fun, collaborative, and educational activities point the way to possible hotspots of VR headset adoption.

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Wearables penetration by country

Wearables have moved into the mainstream, reaching the wrists and ears of half of Americans. Penetration rates are not as high among online adults in Germany, the UK, or Japan. Also, smartwatches are not universally adopted. This MetaFAQs reports on the penetration rate of Bluetooth headsets, smartwatches, and electronic activity trackers among online adults by country.

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Usage guidelines: This document may be freely shared within and outside your organization in its entirety and unaltered. It may not be used with a generative AI system without separate licensing and express written permission. To share or quote excerpts, please contact MetaFacts.