Rapid growth in work group chat app use [MetaFAQs]

Dan Ness, Principal Analyst, MetaFacts, November 21, 2020

In response to the pandemic, many online employees began to work at home either occasionally or all the time. One way to collaborate and stay in touch with coworkers and managers is through group chat/discussion apps and platforms. This MetaFAQs details the rapid change between 2019 and 2020 using these communication activities by online employees, including results from the US and Germany.

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Notebooks midmost in mobility [TUPdate]

Notebook Penetration – Now in the Middle of Mobility Notebooks have continued their long march into widespread use, fueled by the desire to get things done regardless of location. The years-long drive towards mobility continues. However, users have shown that notebooks are not their only choice to support their mobility fix. Even while notebooks have…

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MetaFacts work from home study – [Highlights, MetaFacts Pulse Survey]

This TUPdate investigates and profiles working Americans who are working from home. With the COVID-19 pandemic and economic shifts taking place now, many are not technologically ready for a work-at-home or stay-at-home experience.

MetaFacts conducted a series of surveys during the periods March 26-30, 2020, and April 8, 2020.

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Home PC penetration update [TUPdate]

Dan Ness, Principal Analyst, MetaFacts, January 2, 2020

Home PC penetration is stable

Home PCs continue to be a feature of online Americans. Four out of five online American adults regularly use a home PC, and this share has remained unchanged from 2015 through 2019. This is based on results from the 2015 through 2019 waves of TUP/Technology User Profile.

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Game-playing trends – convenience gamers, dedicated gamers, and device-gamers [Highlights]

Overview Playing games is a regular activity for most adults whether using game consoles or gaming PCs, or any of their connected devices – mobile phones, tablets, or PCs. Convenience Gamers – those using only a connected device to play games – have near-equal market penetration to Dedicated Gamers – users of game consoles or…

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Multi OS jugglers – finger foibles [TUPdate]

Dan Ness, Principal Analyst, MetaFacts, May 30, 2019 Finger foibles? Muscle memory? Most of us have done it – found our fingers fumbling for a key that isn’t on this keyboard, tapping a screen that’s not touch-sensitive, or expecting some function that’s not available on the device we’re using. Juggling devices across multiple operating system…

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