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Posted on January 16, 2024May 20, 2024 by Dan Ness

Game consoles continue among the young at heart after an early pandemic surge

The active use of a game console is primarily the domain of younger adults. However, the entertainment devices are not limited to the youngest adults as market penetration remains nearly as high among 40-somethings as among the age 18 to 24 adult. Following the onset of the pandemic, game console penetration reached new highs among most age groups and countries, only to settle back towards historical levels.

This MetaFAQs reports on the percentage of online adults actively using a game console split by age group and country. Report [TUP_doc_2024_0216_yapt] in TUP Lenses: User Profile; Game Consoles, Gaming PCs, and Game-Playing

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CategoriesGame Consoles, Gaming PCs and Game-Playing, MetaFAQs, TUP 2017, TUP 2018, TUP 2019, TUP 2020, TUP 2021, TUP 2022, TUP 2023, User Profile TagsActivities, Age, Age categories, Age group, Age Groups, Connected devices, Devices, Entertainment, Fun, Game consoles, Game-playing, Microsoft, Millennials, Nintendo, Sony, Trends, Xbox

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