Activities for PCs versus smartphones

Dan Ness, Principal Analyst, MetaFacts, September 13, 2021

Which device gets chosen for which activities?

Home PCs dominate these detailed activities

  • Users with multiple devices universally choose home PCs for these activities
    • They are choosing home PCs over smartphones, work PCs, or game consoles
  • Home PC-first activities
    • Entertainment – Watch television
    • Information – search on health, personal finance, read news/magazines, children’s schoolwork
    • Shopping – shop for products to buy online, purchase consumer services
    • Productivity – personal finances, online banking
    • Creativity –collaborate on personal documents, use professional creative software for personal purposes
    • Print – print wirelessly to nearby or remote printer
    • Communication – personal video meetings
    • Work – create work graphics/presentations

Smartphones dominate these detailed activities

  • Users with multiple devices universally choose smartphones for these activities
    • They are choosing smartphones over home PCs, work PCs, or game consoles
  • Smartphone-first activities
    • Entertainment – Listen to paid streaming music
    • Shopping – compare products/prices while in store
    • Productivity – personal calendar, voicemail/voice memos, voice assistant, apps, phone book
    • Photos – take pictures, show photos in person, share photos online, record videos
    • Shopping – small purchases in person
    • Communication – text messaging, personal voice/video calls, group chats
    • Social networking – share photos, updates, commenting
    • Work – work phone calls, work calendar

Unambiguous platform choices for activities

  • Users choose smartphones for more than communication
    • Mobility matters for shopping in person, having a calendar at hand, taking pictures and recording videos
  • PCs are chosen for their bigger screens
    • Watching television, helping with children’s schoolwork, shopping before buying, creating graphics, work video group meetings

Mixed-platform choices for activities

  • Mixed-platform activities favor smartphones for mobility and convenience
    • Casual gaming, cash transfers, task lists
  • PCs are chosen for more intensive activities
    • Adult education, writing, watching videos/movies, work-related activities
  • Game consoles are highly preferred as the platform of choice for immersive/action video games

Split-platform choices for activities

  • Few activities are equally split between being done with either a smartphone or PC
  • These activities are likely to straddle preferred device types
    • They include having ready access as enjoyed by the handy mobility of smartphones        
    • They also include activities that can benefit from a larger screen and bigger keyboard, such as creating videos for work purposes

About MetaFAQs

MetaFAQs are answers to frequently asked questions about technology users. The research results showcase the TUP/Technology User Profile study, MetaFacts’ survey of a representative sample of online adults profiling the full market’s use of technology products and services. The current wave of TUP is TUP/Technology User Profile 2021, which is TUP’s 39th annual.

Current subscribers may use the comprehensive TUP datasets to obtain even more results or tailor these results to fit their chosen segments, services, or products. As subscribers choose, they may use the TUP inquiry service, online interactive tools, or analysis previously published by MetaFacts.

On request, interested research professionals can receive complimentary updates through our periodic newsletter. These include MetaFAQs – brief answers to frequently asked questions about technology users – or TUPdates – analysis of current and essential technology industry topics. To subscribe, contact MetaFacts.

Indexing

Lenses: Activities; PCs; Mobile Phones; Game Consoles, Gaming PCs and Game-Playing

Tables: ACTxFORM

Tags: Activities, Smartphones, PCs, Home PCs, Work PCs, Entertainment, Devices, Fun, Game consoles, Game-playing, Games, Home PC activities, iPhone, Mobile phones, Personal activities, Smartphone activities, News, Shopping, Productivity, Streaming music, Communication, Text messaging, Work-related activities, Children’s schoolwork, Education, K-12 education, Parents

Waves: TUP 2021

Item: TUP_doc_2021_0903_pc__

TUP_doc_2021_0913_pc__-2022_0302_0811

Usage guidelines: This document may be freely shared within and outside your organization in its entirety and unaltered. It may not be used with a generative AI system without separate licensing and express written permission. To share or quote excerpts, please contact MetaFacts.